Jan 20, 2018 · Ive attached the original Reshade i use, to the first post. Werewolf, remove any old Reshade files and folders you have and reinstall Rehade using that. After that, use the Reshade-shaders folder and test.ini from my zip and see if that gets things working. Im on my cell currently so cant help more than that right now. The overall result is extremely low requirements for this preset. The post processing takes 0.12ms to render. You can convert this to 0.00012 seconds. So yeah, it is pretty fast. Even if you are running Dx8, this mod should work for you. I plan to release some options including less bloom, more sharpening, Ultra Quality SMAA, etc. A collection of post-processing shaders written for ReShade. - crosire/reshade-shadersSweetFX 2.0 TestReShade doesn't allow depth buffer use in games that use networking, SweetFX only uses the final frame buffer, and ENB is only for specific single player games. What we need is deferred MSAA, or failing that, SMAA T2X.
А если чесно хз, мне КоД не нравился если чесно тем что это был и есть тупо баблоразвод, как и серия Reshade cannot do this now because it lacks the support for grabbing those buffers, but if it should get that in the future then I can make SweetFX do SMAA on them to make SMAA S2x. SMAA T2x also uses 2 images rendered in 2 different frames with slightly different camera positions but unlike with S2x and MSAA 2x there is no regular antialiasing method that does this which we could grab the image buffers from. А если чесно хз, мне КоД не нравился если чесно тем что это был и есть тупо баблоразвод, как и серия Jan 02, 2015 · Here is a short HOW TO for those who want to try ReShade/SweetFX: 1: Download 'ReShade 0.11.1 Public Beta with SweetFX 2.0 Preview' 2: Run ReShade Setup and point it to P3D 3: Copy the ReShade32.dll to the P3D folder and rename it to dxgi.dll 4: Trash the d3d9.dll!!!!! I inject it with Reshade, but in-game support would be nice. SMAA T2X is also a nice option, although harder to implement as I think it requires DX11, and I don't really know how it works. FXAA is another lightweight AA which is like SMAA but less precise.
That said, the only changes from SMAA 2.6 to 2.7 according to the SMAA changelog and the diffs on github is the added support for SMAA S2x and 4x. These are irrelevant to the injector because to implement the S2X and 4x modes, you need application/game support for them - they can't be added by an injector.SMAA T2x is better. Get the alias isolation mod. Turn on motion blur, turn off chromatic abberation and use SMAA T1x (required to work correctly).. Run aliasisolationinjector file and game will start.Tested with ReShade 4.7.0 Since ReShade installation instructions were incomplete, I selected all effects (including legacy shaders) when prompted. Since no display settings were provided, I went with SMAA T2x and enabled FidelityFX CAS. Since no graphics settings were provided, I chose Ultra with motion blur disabled.Jul 07, 2014 · Conclusion: SMAA T2X on my GPU runs at 1-2ms @720p and improves upon many forms of aliasing and even performs better geometry anti-aliasing in most cases than MSAA does. I'd call this a win. So here's quick comparison of some screens I took to see the differences between No anti-aliasing and with SMAA T2X active (of course static images can ... Apr 12, 2016 · ReShade is an advanced, fully post-processing injector, allowing to add to the application several new effects as advanced depth-edge-detection-driven SMAA antialiasing, screen space ambient occlusion, depth of field, chromatic aberration, dynamic film grain, automatic saturation, color correction, cross processing, multi-pass blurring.
ReShade can't do MSAA either so 2x or 4x SMAA which utilizes MSAA in addition to SMAA and temporal if it's T2X or 4X is unavailable too. (SLI/Crossfire friendly SMAA via SMAA 2XS is probably even more difficult.) Nov 18, 2015 · Best post-processing AA I've ever seen is the Filmic SMAA T2X in Black Ops III. It's really quite amazing, and they have some kind of post-sharpening going on too, so there's not much of a blur effect. The insets show the differences between MLAA [JME11], our novel SMAA T2x and 4x algorithms and MSAA 8x as reference. For 1080p frames, the average cost of SMAA T2x is 1.3 ms and 2.6 ms for SMAA 4x, measured on a NVIDIA GeForce GTX 470.SMAA T2x is better. Get the alias isolation mod. Turn on motion blur, turn off chromatic abberation and use SMAA T1x (required to work correctly).. Run aliasisolationinjector file and game will start. ReShade doesn't allow depth buffer use in games that use networking, SweetFX only uses the final frame buffer, and ENB is only for specific single player games. What we need is deferred MSAA, or failing that, SMAA T2X.